Amon

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Viewing 15 posts - 16 through 30 (of 30 total)
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  • in reply to: iPhone Xs #141
    Amon
    Participant

    Ste,

    Thanks for the report. I will look into it and see what the problem is. In the meantime, let me know if you find out anything further about how to reproduce the problem (or if you discover a way around it – either way it could be an added clue to the real problem).

    Thanks for playing!
    Amon

    in reply to: Death Cube #134
    Amon
    Participant

    Touchofstrange,

    Here are some ideas:
    * using an aura like Cloak of blades will give you an attack on any creature that steps next to you. Since the swarms of vampires are minions they will die in one hit.
    * use charging and teleport powers to move to strategic locations, such as outside the room where you can lure monsters in smaller groups.
    * try to get skills and powers that give you interrupts or reactions. Triumphant charge combines well with interrupts or auras that kill minions since you get a free charge each time you kill one. You can use it to charge your way to a better position using multiple charges.
    * having AOE damage on a weapon can be useful for clearing a path and ensuring there is alway a path for charging.
    * if you can get some way to be incorporeal you can walk through walls giving you even more options. Some items can give you this option. This is especially effective if you can get telepathy.

    Thanks for playing!
    Amon

    in reply to: Documentation #133
    Amon
    Participant

    Ste,

    There is of course the documentation in game, but a more easily navigated out of game documentation is on the to do list. As I am sure that would come in handy for planning.

    Thanks for playing!
    Amon

    in reply to: Keeping Leaderboard score current? #130
    Amon
    Participant

    Boris,

    Congrats! Getting past the Ravager on permadeath is no easy task.

    Thanks for playing!
    Amon

    in reply to: Death Cube #129
    Amon
    Participant

    Touchofstrange,

    I will give you a hint: try out different weapons on them to see if different damage types effect them in different ways. One or more of your weapons may be making the fight harder on you. You may have to carry a spare weapon specifically to handle Death Cubes.

    Thanks for playing!
    Amon

    in reply to: Keeping Leaderboard score current? #124
    Amon
    Participant

    BorisL,

    Did you manage to win the game without a single death?

    Amon

    in reply to: Keeping Leaderboard score current? #117
    Amon
    Participant

    BorisL,

    I originally designed the system to report scores when you die or when you win, but I can see that players may want to see their placement on the leaderboard updated to reflect their progress in real time. In the next update Game Center scores will be updated to whenever the game is saved, so you will be able to see your progress in the leaderboard even before dying or winning.

    Thanks for playing!
    Amon

    in reply to: Warrior: Extended Reach Weapon #114
    Amon
    Participant

    Touchofstrange,

    Nice to see someone has discovered the joy of reach weapons and AOE. I personally love to use reach weapons right from the start as it is a great way to deal with the pesky Beratzu Summoners as they won’t teleport if you don’t move next to them.

    Thanks for playing!
    Amon

    in reply to: Contingency Plan – locking up game? #113
    Amon
    Participant

    Touchofstrange,

    Great! I’m glad to hear you are enjoying it. It is a great escape plan, though you may find as you get deeper in the dungeon there are magics that can block teleports such as anchoring runes, so it isn’t foolproof. Maneuverability is very valuable!

    Thanks for playing!
    Amon

    in reply to: Load savegame not possible #111
    Amon
    Participant

    Ste,

    Thanks for sending the crash report! Is that the only crash report you have or were there multiple Seed of Evil crash reports? If there were multiple crash reports can you send me more? Each report could offer more information about the problem.

    Thanks for your help!
    Ted McLeod

    in reply to: Contingency Plan – locking up game? #109
    Amon
    Participant

    Touchofstrange,

    Thanks for letting me know about the issue with Contingency Plan. It is fixed for the next version (1.1.6) which should be available soon.

    Thanks for playing!
    Amon

    in reply to: Load savegame not possible #108
    Amon
    Participant

    Ste,

    I can’t reproduce the issue and I don’t see any crash reports, so I think you probably have crash reporting turned off. If you can send me crash logs, that would be very helpful. Here is how you can turn on crash reporting and/or send me your current crash logs:

    • Go to the iOS Settings app.
    • Go to Privacy.
    • Go to Analytics or Diagnostics & Usage.
    • (optional) If you want to share all future crash reports automatically, you can turn on the Share iPhone Analytics option.
    • Select Analytics Data or Diagnostics & Usage Data.
    • Locate the .ips crash log for Seed Of Evil.
    • The logs will be named in the format: Seed Of Evil-DateTime-DeviceName.ips
    • Select the desired Seed of Evil log and share or copy.
    • iOS 11 users, tap the Share icon in the top right corner.
    • iOS 9&10 users, long press to see the option to highlight text and select the entire text of the log. It will end in EOF. Once the text is selected, tap Copy.
    • Share to or paste the copied text into an email.
    • Send the email to amontemp02@gmail.com

    Thank you,
    Amon

    in reply to: Load savegame not possible #102
    Amon
    Participant

    Ste,

    Thanks for letting me know about the endless loop. It sounds like both you and the monster had reactions/interrupts that were triggered by each other. In order to truly be an endless loop, they must have both been actions that were triggered every time and had no chance of failing (i.e. automatic damage). Either the monster was gaining back hit points when the action was triggered or it was taking 0 damage. Mana and Hit point regeneration would not have been a factor since this would have all been happening in a single turn. I assume you were gaining mana back each time it hit you or each time you hit it? Did you have to quit the app to get the loop to stop? If so, how long did you wait before quitting?

    As part of changes for the next version, I have gone through and put some limits on monster reactions and interrupts that had the potential to keep being successfully triggered endlessly. The ones I found should now eventually resolve themselves, but I can’t be sure if the scenario you describe was included in the list unless I know which powers were involved. If you can tell me the creatures and characters I can figure out which powers were likely responsible.

    Can you remember the names of the characters and monsters involved?

    Thank you,
    Amon

    in reply to: Load savegame not possible #100
    Amon
    Participant

    Ste,

    Thank you for the detais, they were very helpful. There will be an update soon that I think will fix the problem and allow those characters to be loaded. It may result in their discipline powers being reset so you will need to choose your powers again. For your reference, according to analytics, your characters had the following powers:

    Mukar:
    * Discipline Powers:
    – Fire Burst I
    – Holy Bolt I
    – Power Bolt I
    – Rolling Stone
    – Teleport
    * Discipline Skills:
    – Arcane Tool Mastery
    – Basic Spell Casting
    – Fire Mastery
    – Magical Implement Proficiency
    – Spell Mastery
    – Spell Precision
    – Wizard’s Power
    Flu:
    * disciplinePowers:
    – Blizzard
    – Burst Of Speed
    – Charged Rune I
    – Fire Bolt I
    – Fire Bolt II
    – Lightning Bolt
    – Rune Of Madness
    – Shocking Grasp I
    – Teleport
    – Teleport With Control
    * disciplineSkills
    – Basic Spell Casting” = 1;
    – Deadly Spells
    – Elite Implement Proficiency
    – Fire Mastery
    – Magical Implement Proficiency
    – Mana Flow
    – Necromantic Mana
    – Necromantic Strength
    – Spell Mastery
    – Spell Power
    – Spell Precision
    – Superior Implement Proficiency (won’t need this anymore)
    – Wizard’s Power

    in reply to: Load savegame not possible #83
    Amon
    Participant

    Ste,

    Thanks for letting me know about this issue. If you can answer a few questions it will help in isolating the source of the problem:
    1) Are you not able to load any of your saved games or do only some of them fail?
    2) Do you know what version the affected games were saved in or do you know the date you last successfully loaded them?
    3) Does the application crash when you try to load them?
    4) If you make a new character do you have trouble loading the new character?

    Thank you,
    Amon

Viewing 15 posts - 16 through 30 (of 30 total)