jneedler

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  • in reply to: Mage: Summoner Dude #312
    jneedler
    Participant

    Yeah, permadeath is rough. I gave up on it a while ago.

    I’ve died several times with this character (a mage now). Usually it’s because something gets a lucky critical hit for ~800 damage, which depletes my entire mana shield and HP bar all in one shot.

    The powers that seem to work best for my mage are:
    Mana Storm
    Charged Bolts
    Energy Shield

    There are other useful tools, but right now those are my ‘must haves.’

    So far, warriors are much easier than mages.

    in reply to: Can't play game after beating Drazul? #302
    jneedler
    Participant

    Yes, I found the lost guy and returned him. I even got the follow on quest in the city (the ‘kill the ravager’ quest).

    I just can’t -get- to the ravager, because my Dungeon only goes to 100ft now. :/

    in reply to: Swap places with golem #299
    jneedler
    Participant

    I have discovered that if you “click and hold” on the golem (as opposed to just “click” on the golem), you will change places with the golem.

    in reply to: Need Strategy for Drazul #297
    jneedler
    Participant

    I found Drazul when I was a level 31 Warrior and succeeded in killing him the first try. What I learned:

    ——–SPOILERS AHEAD!!!———-

    —–YOU

    —–HAVE

    —–BEEN

    —–WARNED

    When I hit the depth of 1250, I knew this was the level: there were no more stairs down. Reveal Monster let me know where he was before I ran into him. Still, he phased thru the door and came after me before I had a chance to prep, before I even got close to the door.

    His first hit is HUGE. I had ~12,000 HP and 80% resist on almost everything except radiant damage, and he dropped me I think to ~300 HP. To be fair, I had probably been debuffed (“you are more vulnerable to <everything>”) already, but still.

    Subsequent rounds of damage were much more survivable: hits in the neighborhood of ~1150 damage, plus two auras each doing about ~225 damage each turn.

    He is definitely vulnerable to radiant damage (roughly 300%), and definitely immune to psychic damage. Physical, fire, lightning, and acid damage were all normal.

    My hits were dealing between 3,000 damage (using Riposte, my weakest hit) to 28,000 damage (the strongest of the hits against him in my log). Later, when I checked my log, I could only see my last five hits on him, with a total of about 62,000 damage to him. If I kill him again, I’ll check the log sooner (maybe even keep track during the fight) to get a better idea of his total HP. I’m guessing I had to hit him around 12-15 times, which is a long battle for me: I one-shot killed his level 28 mini-bosses.

    If you can dish out massive damage, then survivability (and saves) are all you have to worry about. I think I used 1x Clarity potion at the start, and during the fight I used 2x Ultimate Rejuvenation and 1x Cure Blindness. I also used Blood of the Masses I think twice <<AoE attack with regain 25% HP per hit>>, a Second Wind <<regain 50% HP>>, and a Juggernaut’s Advance <<regain 100% HP>>. Other than that, I was just using my heaviest hits available (based on cooldowns). I think I tried both Confound and Sunshine (abilities provided by purple gear), but I don’t remember either seeming to make a big difference.

    I’m working up a Warrior guide showing which skills and powers I think were most beneficial, which I will post as soon as I have a decent draft completed.

    P.S. – the game pretty much ends after you defeat Drazul, so if there is anything you want to do in the game …. do it before beating him.

    in reply to: One piece of armor that sets AC, instead of adds to AC #295
    jneedler
    Participant

    Update: the +17 armor sets my AC to +15.

    I figured out why the agility bonus to AC was being removed, I suppose that’s intentional.

    I still don’t understand why +17 armor gives only +15 AC. Is that an intentional part of the game mechanics?

    in reply to: Bug that gives -16 Constitution? #290
    jneedler
    Participant

    Yep, that did it. I thought <stat> drain was that temporary condition you could recover from with a successful save, but apparently it lasts until you consume a potion.

    In my opinion, that’s not a great feature of the game:
    Here, let’s make a mechanic where people have to carry around more items that cost them more money ….. because grinding thru mobs for money and carrying contingency potions is what people will like most about this game.

    Just my two cents.

    Edit – in fairness though, I should have thought of the potion, in retrospect.

    • This reply was modified 4 years, 9 months ago by jneedler.
    in reply to: Mage: Summoner Dude #287
    jneedler
    Participant

    I played around with a simple summoning build at low levels (Summon only, no other perks). It was ok, but eventually I reset and focused on the warrior path (level 14 now, so not very far myself).

    I will say: I loved Mana Shield and having multiple Mana Regen items at lower levels, but around level 10-12 that didn’t seem to work any more as a survival tactic.

    Good luck, and let us know how it works out for you!

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